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The Hague, Netherlands
We love making great games.
Our games have a spark of magic.
They feel great to play, have beautiful art,
and a quirky innovative twist or two.
We create games from A to Z. From the initial concepts, all the way to launch. And when the game is live, we keep it fresh with regular updates.
Paladin has been around since 2005, so we have seen big changes in the games industry. We have embraced these changes, so we’re on top of the latest trends like Unity, cloud computing, mobile, and free-to-play.
Our business is based on co-development: We work with publishers for (co-)funding, marketing, and front-line publishing activities. In return, we are a trustworthy team who get things done, who add a spark of creativity to the line-up, and who are easy to work with.
A great workplace creates great work. We provide a working environment where peoplethrive. Our goal is to be a world-class game studio in every aspect. That’s why pretty much all work is done in-house.